

Like so many companies, Roblox says it's somewhat at the mercy of Google and Apple: "We have no control over these operating systems, application stores, or hardware, and any changes to these systems or hardware that degrade our platform's functionality, or give preferential treatment to competitive products, could significantly harm our platform usage on mobile devices.".


A few selections from Roblox's Risk Factors: "With the advent of increasingly powerful consumer computing devices, cloud computing and high bandwidth internet connections, the concept of the metaverse is materializing."īut building the metaverse is a high-risk, high-reward strategy. "The idea of a metaverse has been written about by futurists and science fiction authors for over 30 years," the S-1 says.As the company said in its S-1, it's one of the companies trying to build the metaverse, the digital place where people go partly to play games but mostly to hang out, see their friends and live their lives.Like so many startups, Roblox is about the long play. It's a booming business, obviously, with 31.1 million daily active users and $588.7 million in revenue in the last nine months - but a loss of more than $200 million in the same period, too. Roblox is particularly fascinating, because it's one of the first game-slash-life companies to go public. (My theory: Everyone's itching for a 2021 vacation, and yacht rentals in Monaco don't come cheap.) Roblox just dropped its S-1 paperwork ahead of its IPO, because if you hadn't noticed, every company in tech wants to go public this fall.
